![]() Bridges will also use parts of this system.Įricsson in-game voice communication system Īn Ericsson intern is adding an in-game voice communication system to the game as a joint project. Multi-story houses will use a similar system, except upwards. Wurm currently has 2 world 'layers', one on surface, one in cave, that you can switch between by the use of the cave entrances. The interface changes require a lot of changes in how the client and server communicate with each other.ĭevelopment on multi story houses has started recently after the release of the epic server. ![]() ![]() You can use part of the new interface in the unstable client. Here's an artist design of the new interface. Interface improvements are under development. (See some WIP pics Deer Wolf Hen, lava spider)Īdditionally, work is being done to create visible armour with the new player model. Once the animaton system is working correctly, all creatures and the player model will be re-made with the new format. You can see a WIP of it here: Animated avatar of Fo This allows for higher quality animation, and some new toys for the art developers. All the new item models you see are done with this system, and adding a skeletal animation system is being working on. This system looked rather badly.Ĭurrently, Wurm is replacing this xsi loader with a Collada loader. In the old system, body parts were all individually animated. xsi model loader with a simple animation system. 2.2.2 Inventory/container and skill lists.1.4 Ericsson in-game voice communication system.
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